A Conversation with DJ Smith, VR Expert

VR Industry Veteran discusses enterprise use cases, the consumer-grade hardware's advantage, visual fidelity required for design review, and more

The Glimpse Group's cofounder DJ Smith discusses enterprise use cases, the consumer-grade hardware's advantage, visual fidelity required for design review, and more

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A Conversation with DJ Smith, VR Expert
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9:22 hrs/min/sec
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DJ Smith, Cofounder and Chief Creative Officer, The Glimpse Group

DJ Smith, Cofounder and Chief Creative Officer of The Glimpse Group, thinks the key to VR deployment is actually not professional-grade hardware but consumer-grade devices. This strategy mirrors some vendors' approach to Additive Manufacturing (AM), or 3D printing. The logic is, mass adoption of the technology—even for professional use—will probably start with the more affordable consumer devices rather than the professional hardware with a much higher price tag.

The Glimpse Group owns and operates 10 VR/AR subsidiary companies. It aspires to become the premiere VR/AR Software and Services company with a global footprint, the company states in its home page.

“We do partner with some higher-end headsets, costing thousands of dollars—$6,000 or $7,000 is commonly the case. The super-high-def visuals they provide are necessary for some specific applications. On the lower end, we use devices like Facebook's Oculus Quest, HTC Focus, and Pico's Neo, costing just a few hundreds. This allows our clients to deploy many units across the organization. One key enabler for scale is ease of setup and usability. The current consumer headsets have streamlined those processes,” he noted.

On the other hand, for use of VR in automotive design review, where visual fidelity is of crucial, he believes higher-end devices such as Varjo is more appropriate. “The convenience is that, you can have design teams all over the world work together in VR around a model car, and they can understand everything about that car, including its size and scale,” said Smith.

Smith also believes emerging standards will result in a greater variety of VR content. “The new standard called OpenXR [developed by the Khronos Group] allows developers to deploy their content to any VR device. That will definitely simplify the development process,” he predicted.

For more, listen to the full recorded interview above.

The Glimpse Group offers AR/VR-based training solution. DE spoke to the company's Cofounder and Chief Creative Officer DJ Smith. Image courtesy of The Glimpse Group.

A VR training program by The Glimpse Group. Image courtesy of The Glimpse Group.

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Kenneth Wong's avatar
Kenneth Wong

Kenneth Wong is Digital Engineering’s resident blogger and senior editor. Email him at [email protected] or share your thoughts on this article at digitaleng.news/facebook.

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