WorldViz Releases VizMove VR 2.0

 VizMove VR helps organizations create and display large-scale VR experiences to advance their communication, collaboration and research goals.

WorlViz Vizmove Showroom VR. Image courtesy of WorldViz.

WorldViz, a provider of virtual reality (VR) solutions for businesses and universities, has launched VizMove 2.0, an expansion of its scalable, certified VR solution for enabling large-scale, location-based or remote VR experiences. VizMove 2.0 is available starting today at

“In the enterprise VR space, many companies are looking for ways to present, communicate and explain products and projects better. In university settings, VR is enabling budget-friendly research that mirrors the real world,” says WorldViz CEO, Andrew Beall. “The power of VizMove VR 2.0 is its ability to adapt to both business and research settings. Companies and universities can solve a number of challenges with it, whether that's cutting down on the costs and complexities of conducting experiments, communicating remotely or presenting large products or new architectural designs at 1:1 scale.”

Vizmove Showroom VR used at Steris for product presentation. Image courtesy of WorldViz.

There are two main components to VizMove systems: software and hardware. On the software side, VizMove 2.0 comes with Vizible, WorldViz's no-coding software for drag-and-drop VR creation and collaboration; or Vizard 6, WorldViz's latest Python-based VR development engine. The hardware is defined by the client's needs but can include WorldViz's warehouse-scale motion tracking system, backpack VR units, projection VR displays, eye-tracking, biofeedback monitors, and dozens of other peripherals. HTC Vives, Oculus Rifts, or WinMR headsets, as well as the Unity and Unreal game engines, are all supported.

Updates from VizMove 1 to VizMove 2.0 include the Vizard 6 development engine (upgraded from Vizard 5) or Vizible no-coding VR creation and communication software.

New VizBox Systems

  • Support for more 3rd party software and hardware, such as eye trackers, haptic feedback devices, and biophysiological sensors including EEGs, EKGs and GSRs
  • Support for the latest versions of the Unity and Unreal game engines
  • Support for new headsets, including WinMR and the new StarVR headset
  • Support for laser-phosphor-based projection instead of traditional light bulbs, resulting in a longer lifetime (20,000 hours) and no decay.

Popular Use Cases

VizMove is a modular, customizable class of VR systems that are built per the customer's requirements. VizMove is most commonly used for product or project showcasing at company showrooms or trade shows, remote meetings with potential clients, teammates, trainees, or for research and development purposes. VizMove is tailored to fit these use cases perfectly while being flexible enough to adapt to individual requirements.

Sources: Press materials received from the company.

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