Live Panel Discussion: Simulating Reality with a Touch of AR-VR
Join us to discuss bringing CAD data into the AR-VR pipelines; adopting entertainment and game technologies for product development; and rethinking simulation and validation to incorporate haptic (touch-enabled) technologies.
July 13, 2018
DATE: Thursday, August 23, 2018
TIME: 2:00 pm ET/ 11:00 am PT
Incorporating Haptic Devices into Product Design and Validation
The affordable AR-VR displays and headsets deliver unprecedented realism in immersive visuals, but without a sense of touch—the final missing piece—they cannot fully mimic the real-world experience. And this can affect the reliability and usefulness of design reviews, product development, and training programs that make use of AR-VR technologies.
In this LIVE roundtable moderated by DE, panelists will discuss:
- the role of haptic devices in AR-VR-based training and design review;
- market trends for professional use of AR-VR;
- examples of touch-integrated AR-VR.
Attendees can submit their questions during the question and answer session!
Eric Abbruzzese, Principal Analyst, ABI Research
Eric Abbruzzese, a Principal Analyst at ABI Research, primarily conducts research in augmented reality (AR), mixed reality (MR), and virtual reality (VR), as well as other wearable devices such as smart watches and fitness trackers. His coverage areas include devices, content, platforms, and use cases across consumer and enterprise applications. Additional coverage includes gaming, video, and emerging technologies.
J.C. Kuang, Analyst, Greenlight Insights
Juan Carlos Kuang serves as an Analyst at Greenlight Insights in the Devices Group. He has more than 3 years of experience in market research and analysis. Kuang has delivered custom consultancy and presentations for global companies covering ideation, roadmap validation, market sizing, disruptive strategy, and competitor analysis, among others.
Jason Cooper, Chief Digital Officer, Horizon Productions
Jason Cooper helps evolve the 36-year-old, Emmy award-winning production company into a premier virtual and augmented reality studio. Jason leads a talented team that focus on the non-gaming applications of VR/AR—research, education, training, marketing, filmmaking and event installations. They have developed VR and AR experiences for a wide array of clientele and Fortune 500 companies, including IBM, Lenovo, SAS, IQVIA, Eaton, Scotts, AT&T, CREE/Home Depot, UNC and Duke Athletics.