For rendering, version 1.1 now has new controls for Scene Management. The Automatic Level of Detail feature enables strategies for managing large models. Overlapped Culling allows rendering to be shared across multiple CPUs. With Deferred Render, users can have more control over data appearance. Added Logarithmic Z support eliminates Z fighting when objects in the scene conflict.
The company has added texture mapping and model optimization tools for appearance control. There is also tighter integration with Revit, Inventor and other Autodesk platforms.
“I am exceptionally proud of what the Virtalis R&D Team have managed to pack into Version 1.1," said Andrew Connell, technical director at Virtalis. "From floating licences to capped sectioning, Version 1.1 represents an enormous advance in 3D rendering technology. In further developing our ground-breaking VR software, Virtalis is grateful to its beta testers: Raytheon, AMRC, Vestas, Rolls-Royce and BAE.”
For more information, visit Virtalis.
Sources: Press materials received from the company and additional information gleaned from the company’s website.

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