ArtVPS Launches Shaderlight 1.0 for 3ds MAX

First full version of Shaderlight designed to avoid workflow bottlenecks faced by 3D artists.

First full version of Shaderlight designed to avoid workflow bottlenecks faced by 3D artists.

By DE Editors

ArtVPS has announced the availability of Shaderlight 1.0, the first full release version of its interactive rendering plug-in for 3ds Max. Shaderlight 1.0 marks the culmination of two years of research and development, and is designed to unlock the workflow bottlenecks faced by 3D artists, with its new approach to rendering.

Shaderlight is a physically based, progressive ray-tracer that enables interactive changes to be made to materials, environments,  lighting and textures (MELT) at any stage within the rendering process. 3D artists are able to make changes to an image and see the results in real time without compromising on image quality or restarting the render.

Shaderlight works by maintaining the relationship between the color of the rendered pixel and the elements of the 3D scene that contribute to that pixel. When changes are made to any of the MELT elements,  the software uses the information embedded in the intelligent pixels to update the image without the need to re-render.

New features in Shaderlight 1.0 include:

  • Zoom and scroll
  • Super-sampling
  • Image-based lighting
  • GI improvements
  • Texture filtering
  • MELT allocation and memory usage
  • Improved stability
  •  

Shaderlight 1.0 is available to download now for $895. ArtVPS is offering a 50 percent discount to anyone who downloaded pre release versions 0.1, 0.2 or 0.3. New users can take advantage of a free 14-day trial.

For more information, visit ArtVPS.

Sources: Press materials received from the company and additional information gleaned from the company’s website.

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