Bunkspeed Updates Software Renderer with Hypershot 1.8

Biggest update since the renderer was introduced in 2007.

Biggest update since the renderer was introduced in 2007.

By DE Editors

Bunkspeed has updated its software renderer that allows anyone to create photographic realism with their model.

Hypershot 1.8 includes decals. The update introduces all new texture mapping tools for non-transparent materials, allowing users to place textures and decals on any surface, across multiple surfaces, on any non-transparent material.

Version 1.8 also introduces major workflow improvements throughout the application, such as being able to automatically apply materials when importing another object into a scene, and control numerical input interactively by using dials.

Other new features include:

  • Remove all geometry from scene. This gives users the ability to remove all geometry from the scene at once without having to delete each part individually.
  • Depth of field quality. When rendering the final image,  users can control the “noise” of the area that is out of focus. The higher the depth of field quality is set, the less “noisy” the area out of focus will get.
  • SolidWorks plug-in. A plug-in for SolidWorks 2008 and later is now available.
  • SketchUp 7 support for PCs and Macs. The SketchUp importer has been updated to read in SketchUp 7 files. The plugin for SketchUp has also been updated to work with SketchUp 7 and HyperShot.
  • Collada importer for PCs and Macs: Import Collada files directly into HyperShot.
  • The FBX importer has been optimized for the Windows 64bit version to read in large data files, assuming that users have enough RAM installed.
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HyperShot 1.8 is a free upgrade from any previous version for all existing customers.

Sources: Press materials received from the company and additional information gleaned from the company’s website.

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