NVIDIA PhysX and mental images iray Now in Autodesk 3ds Max 2011

Flexible physics engine and rendering leveraging NVIDIA technology.

Flexible physics engine and rendering leveraging NVIDIA technology.

By DE Editors

NVIDIA and Autodesk jointly demonstrated new capabilities based upon NVIDIA technology at the GPU Technology Conference 2010. The new capabilities are expected to come to Autodesk 3ds Max software Subscription members this fall. NVIDIA and Autodesk have integrated the new GPU-accelerated iray renderer from mental images and a new rigid body physics workflow powered by NVIDIA PhysX technology into both Autodesk 3ds Max and Autodesk 3ds Max Design 2011 Subscription Advantage Pack software.

The new iray renderer within 3ds Max provides is designed to provide designers with a more intuitive means for creating images that rival photographs, in less time. 3D artists can now use materials and lights that correspond and react more like those in the physical world to more quickly bring their 3ds Max worlds to life.

The iray workflow is enhanced with acceleration from NVIDIA graphics processing units (GPUs) based on the NVIDIA CUDA architecture.

NVIDIA PhysX technology fuels a new rigid body dynamics feature set for 3ds Max, allowing animators to control their simulations directly within the 3ds Max viewport. The PhysX feature supports static,  dynamic, and kinematic rigid bodies and an array of constraints.

For more information, visit NVIDIA and Autodesk.

Sources: Press materials received from the company and additional information gleaned from the company’s website.

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DE Editors

DE’s editors contribute news and new product announcements to Digital Engineering.
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