NVIDIA to Offer Full Support For OpenGL 3.0

Drivers provide developers with full support for OpenGL 3.0 API and GLSL 1.30 shading languages.

Drivers provide developers with full support for OpenGL 3.0 API and GLSL 1.30 shading languages.

By DE Editors

NVIDIA (Santa Clara, CA) released fully supported drivers for OpenGL 3.0 for Windows XP, Vista, and Linux on its select GeForce and Quadro solutions, further demonstrating its commitment to OpenGL and the standardization process.

These drivers enable software developers to take full advantage of all OpenGL 3.0 capabilities, accelerating the delivery of media platforms and applications.

Building on four months of public beta testing, NVIDIA says it is the first hardware developer to offer full support of the Khronos Group‘s (Beaverton, OR) new cross-platform 3D graphics standard.

The new drivers implement the OpenGL 3.0 API and the GLSL 1.30 shading language to offer developers a broad set of programmable 3D and 2D graphics rendering,  visualization, and hardware acceleration functions. Developers can immediately begin using these drivers to build OpenGL 3.0 functionality into their software to give end-users new, superior graphics reproduction and visualization features.

To download NVIDIA OpenGL 3.0 drivers, visit NVIDIA.

Sources:  Press materials received from the company and additional information gleaned from the company’s website.

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DE Editors

DE’s editors contribute news and new product announcements to Digital Engineering.
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