The V-Ray RT GPU now supports rendering hair and subsurface scattering. Faster refresh speeds allow greater interactivity for look development and iterations. Light Cache support now makes rendering architectural interiors on the GPU possible.
Support has been added for Microfacet GTR/GGX BRDF, which is ideal for surfaces such as metal. Many shaders have been refined for faster rendering and added functionality. Clip and Stochastic opacity material options have also been added for opacity-mapped trees and vegetation. Other features include improved translucency of two-sided materials and optimized volume rendering.
Additional upgrades have been made to Geometry functions, lighting, Render Elements and Compositing and the V-Ray Frame Buffer.
For more information, visit Chaos Group.
Sources: Press materials received from the company and additional information gleaned from the company’s website.

Jess Lulka is a former associate editor for Digital Engineering. Contact her via [email protected].
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