Foundry, a developer of software for the media and entertainment and digital design industries, has launched Modo 13.0, the first in a series of three installments of the highly anticipated Modo 13 Series.
According to the company, the Modo 13 Series strengthens Modo’s robust animation, modeling and rendering capabilities with sizeable feature additions to boost artist creativity and allow for richer content creation and sharing.
Modo 13 introduces native GPU rendering with its first iteration of AMD Radeon ProRender alongside AMD’s denoising features. This hardware-agnostic, physically-based rendering engine leverages open industry standards to use a variety of GPU and CPU hardware.
“We are dedicated to empowering all types of digital artists in their quest to deliver creative results, faster," states Shane Griffith, senior product manager, Foundry, via a press release. "The Modo 13 Series will further these abilities within design creation workflows, visualization, and animation with a number of improvements focused on enhancing the creative flow.”
With Modo 13, character artists can now non-destructively control layers of animation or easily override existing actions, while masking with the new Animation Layer system allows for individual aspects of an animation to be isolated and uniquely defined.
Other key features for Modo 13.0 include:
For more information, visit the Modo 13 release page.


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