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October 7, 2014
Cloud graphics company OTOY Inc. has released the latest version of its real-time rendering software, OctaneRender. Version 2.1 was previewed at the NVIDIA GPU Technology Conference and 2014 NAB show.
The new version incorporates several main improvements as well as community-requested features. Some of the updates are:
- Render pass output for lighting layers: Enables greater fine-tuning of lighting settings. This feature also allows users to produce images for each render past that constitutes an image such as reflections, refractions, normal, direct and indirect lighting.
- Undo system: Improves workflow during scene setup, letting users backtrack to an earlier state.
- Improved sampling: Optimizes noise reduction for Direct Lighting and Path Tracing kernels with a new “coherent mode,” rendering scenes 30% faster.
- Scriptable node graph SDK (software development kit): Removes barriers within OctaneRender for developers. Using LUA-based scripting, the application has uses beyond graphics, such as incorporating physics engines such as Pixelux’s Digital Molecular Matter.
For more information, visit OTOY Inc.
Sources: Press materials received from the company and additional information gleaned from the company’s website.
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Latest News
How Well Does Your FEA Program Know You?
PTC Appoints Robert Dahdah as EVP
Reskilling, Upskilling and Educating: Solving the workforce challenge in manufacturing
U.S. Tech Investor Anzu Agrees to Buy voxeljet
Cummins and Ansys Enhance Collaboration
GoEngineer Adds Formlabs Products to Portfolio
All posts
About the Author
DE EditorsDE’s editors contribute news and new product announcements to Digital Engineering.
Press releases may be sent to them via [email protected].
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