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Control VR Gloves Make the Virtual World More Hands On

By DE Editors  

June 9, 2014

While technologies like Google Glass and Oculus Rift are bringing the populace into augmented and virtual realities, one thing is missing — the user's arms and hands. Yet one California-based company is working to ensure that when someone goes into virtual reality, it's as realistic as possible.

"Existing motion-sensing technology is crude, insufficient and limited by confined spaces and camera systems," says Alex Sarnoff, co-founder and CEO of Control VR. The device his company is creating is a glove-like system that fits over one's arms and shoulders to sense bodily movements before translating into virtual reality.

The system includes a set of sensors — originally designed for military use — that has three accelerometers, gyroscopes and magnetometers. This technology produces a position signal, which is then fed back to a processor and calculated. This creates a major distinction between Connect VR and other virtual reality devices, since it doesn't require to the use of an external camera to map location.

Though this technology is still in the developmental stage, as Control VR has launched a Kickstarter campaign to fund research and prototype development. Check out a video about Control VR's device below:

For more information, visit Control VR on Kickstarter.

 

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DE Editors

DE's editors contribute news and new product announcements to Digital Engineering. Press releases may be sent to them via [email protected].

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Design Exploration and Optimization   Products   Control VR   Virtual Reality   All topics
 

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