The program can read both native Inventor parts (.ipt) and DWF files, but the light DWF file format might be easier to handle, especially in creating animations involving large assemblies. The software lets you move, rotate, and explode your subassembly components based on their geometry, not on the original mating conditions. Unlike a solid-modeling environment, in Inventor Publisher's move-making environment, solid parts do not exhibit collision detection. Therefore, if you're dealing with an assembly with restricted motions, you'll need to keep them in mind as you create your animation sequence in Inventor Publisher.
For a quick summery of the program, watch the video below:

Kenneth Wong is Digital Engineering's resident blogger and senior editor. Email him at [email protected] or share your thoughts or suggestions at digitaleng.news/facebook.
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