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NVIDIA graphics processing units (GPUs) will be accelerating a range of ray tracing solutions being demonstrated at SIGGRAPH 2010, which is being held at the Los Angeles Convention Center, July 27-29.
While ray tracing has been used in computer graphics for generating images with accuracy and realism, it requires more computation than alternative raster rendering approaches, and historically has been far slower as a result, according to NVIDIA.
The company says its newest GPUs, based upon its Fermi architecture, are driving ray traced applications orders of magnitude faster than quad-core CPUs.
“What used to be an excuse for a coffee break is now a real-time experience when running on NVIDIA’s newest GPUs,” says Jeff Brown, general manager Professional Solutions Group, NVIDIA. “The speed up is truly transformative for our customers — giving them interactive insight and dramatically enhancing their creative process in ways that have not been possible on individual workstations before.”
Companies demonstrating ray tracing solutions running on NVIDIA GPUs at SIGGRAPH include:
At SIGGRAPH 2010, NVIDIA is also presenting two technical papers, “OptiX: A General Purpose Ray Tracing Engine,” and “PantaRay: Directional Occlusion for Fast Cinematic Lighting of Massive Scenes.” Additionally, NVIDIA is sponsoring a developer session, “Rapid GPU Ray Tracing Development with NVIDIA OptiX.”
For more information, visit NVIDIA’s SIGGRAPH page.
Sources: Press materials received from the company and additional information gleaned from the company's website.

DE's editors contribute news and new product announcements to Digital Engineering. Press releases may be sent to them via [email protected].
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