OctaneRender supports Open Shader Language for GPU (graphics processing unit) rendering as well as OpenVDB for particle simulation. The new release adds volumetric rendering, advanced live texture baking, infinite mesh and polygon sizes as well as FBX and PTEX compatibility.
For user experience, OctaneRender 3 has a fully-configurable user interface, transform gizmos and dockable windows. New C plugins and portable support LLVM-based API (application programming interface) are also available.
The OctaneRender Cloud enables content creation and advanced rendering and distribution, OTOY states. Added capabilities include feature parity with OctaneRender, X.IO application integration, watermarking and pay wall authentication and Web browser-based creation. The company will be selecting users for a Beta release this spring.
For more information, visit OTOY Inc.
Sources: Press materials received from the company and additional information gleaned from the company’s website.

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