Digital Engineering 24/7

Helping design and engineering professionals discover, evaluate and specify technologies and processes that shorten the design cycle and enable success.

Prelude to GTC: GPU-Based Rendering Speeds Up Visualization

Latest Design News

Latest Design Resources

By Kenneth Wong  

February 26, 2013

Matthew Gueller chuckled when I asked him if he does rendering, as if to say, "Do you even need to ask?"

Being a professional visualization artist and surface designer, Matthew sees a large chunk of his time consumed by rendering. "Some of the images we have to render -- they're one-to-one ratio, at 72 DPI poster resolution -- can take up to 16 hours to finish," he noted. "Lots of materials involved, large data sets -- they're very CPU-intense."

He's discovered that, with the right hardware upgrade, he can cut down that 16 hours to under 10 minutes. The performance increase didn't come from CPU upgrade alone (he did upgrade the CPU setup from a quad-core to a dual 8-core system); it involved GPU acceleration. Matthew plans to share the exact configuration of his hardware in his upcoming talk at the GPU Technology Conference (GTC), hosted by NVIDIA. (Note: DE is a GTC media partner.)

Faster rendering was impressive in itself, but what really rocked Matthew's boat was the ability to do real-time review with colleagues and clients. "It was no longer offline rendering; it was real-time rendering, interactive. That's a huge jump in performance," he said.

Traditionally rendering involves setting up a scene, assigning materials to the 3D model, then waiting for hours while the system computes the still image. But GPU-accelerated rendering, in Matthew's experience, produces real-time, interactive images that can be manipulated and edited live on a high-def screen. "Designers were able to look at the model from different perspectives, and interact with it to understand what they're seeing," he noted.

Because NVIDIA Kepler architecture allows virtualized GPUs (or cloud-hosted GPUs), Matthew and his colleagues are considering remote access to the primary rendering system. This setup will allow multiple artists to share a single workstation, by remotely accessing the host machine from other lightweight devices.

Matthew relies on Bunkspeed SHOT, a rendering program that supports GPU acceleration, to visualize his designs. A standard workstation comes equipped with a single GPU. In newer workstations powered by NVIDIA Maximus technology, Kepler architecture makes it possible to drive acceleration with 2 GPUs. But Matthew found a way to pack even more power than that into his Lenovo system using extension hardware.

For the complete list of GTC presentations for manufacturing, visit this page.

 
 

From our Sponsors

Meltio Takes Metal Additive to the Next Level
Meltio's DED technology enables industries to tailor and customize their solutions to create & repair metal parts.
Easing the Transition from ETO to CTO with Configuration Lifecycle Management
Manufacturers are discovering that the Configure-to-Order (CTO) model provides significant benefits when it comes to customization.
Siemens + Altair = The Next Chapter in Design and Simulation
With its acquisition of Altair, Siemens creates a unified simulation portfolio combining generative design with high-performance computing and AI workflows.